Today at GDC, Microsoft revealed the newest version of its graphics API, DirectX12. As we've been expecting , it's a “thinner,” lower level API, with less abstraction between software and hardware.
The vast majority of our news coverage on AMD in the past six months has concerned the Mantle API: a nifty bit of tech which bypasses DirectX completely to improve performance in games like ...
When Doom showed up back in May, I ran a bunch of benchmarks to see how it performed. At the time, we were promised that a patch with support for the Vulkan API would show up "soon after launch," ...
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