The theme of the New Cinema hackathon was to look at new technology and media and their ability to convey meaning, and in particular to look at how they extend the traditions of cinematic expression.
In my last XP – and I apologise if this column is starting to turn into a serialized ramble – I mentioned that video game narrative has long been on the wrong path by trying to emulate movie ...
Visitors to interactive virtual worlds want the ability to significantly affect the outcome of a story, but authoring these digital experiences is extremely complex. A new platform developed by Disney ...
The sheer number of storytelling improvements in video games really stood out in the 2010s, ranging from the incremental to the truly innovative, facilitating better — and sometimes altogether new — ...
Dashiell Reynaldo is a writer for Dualshockers and a college student studying game design. For years, he has sought ways to contribute to the current gaming zeitgeist with his writings, videos, and ...
Interactive reading applications such as Epic, PIBOCO, and Raz-Kids are explicitly designed for children. Storytime allows parents to read stories to their children via video calls, using filters and ...
Agency is perhaps the most important distinction between video games and any other form of entertainment. You have no control over how the characters fare in any book, TV or film, but in games, the ...
In a new game created by a RIT student, players must navigate paranoia and loneliness in order to make it off an isolated ship alive. In the horror game, players are traveling the desolate Arctic ...
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