Prev 1 - Displays 2 - Anti-Aliasing 3 - Super-sampling and Multi-sampling 4 - Anisotropic Filtering 5 - Example: Half-Life 2 6 - Conclusions Next Anti-aliasing, then, is a method of making images look ...
The pixel shader isn't the only place that NVIDIA have spent time revamping. Back when NV40 launched, they released a rotated-grid Anti-Aliasing pattern as opposed to their limited fixed-function Anti ...
The new AA modes are pretty easy to explain. NVIDIA's current generation of GPUs have fixed sub-pixel sampling resolution and no ability to move the grid. Maximum multi-sampling EER is 4x4 with a ...
Anti-aliasing is one of the most important graphics settings you’ll find in a PC game. It’s been around for decades in various different forms, and even today, you’ll still find multiple different ...
This HEXUS.help guide explains multi- and super-sampling anti-aliasing. This HEXUS.help guide will assume you know the affects of applying a level of anti-aliasing (AA) on your 3D accelerator, be it ...