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We recently had the chance to sit down with Nate Fox and Jason Connell of Sucker Punch Productions to pick their brains about ...
While Ghost of Tsushima players might be used to traveling and using the wind to navigate the game's open world, in the ...
Hot on the heels of Ghost of Yotei’s very own State of Play showcase, we sat down for a chat with creative directors Nate Fox ...
"If you want to play with just two swords in each hand because it looks cool, you can play through the whole game that way" ...
Later this year, Sucker Punch's Ghost of Yotei will carry on the legacy of Ghost of Tsushima. Nate Fox and Jason Connell ...
Sucker Punch Productions discusses its eagerly anticipated sequel, and how it's building something new on strong foundations ...
While Ghost of Yotei will match Ghost of Tsushima in size and scope, Sucker Punch says it’s taking a new approach to ...
It looks like PS5 players will be spending hours as Atsu in October when Sucker Punch and Sony's Ghost of Yotei release.
We spoke with the co-directors of Ghost Of Yōtei about respecting the player's time, extinct wolves, the new director modes, ...
What was most important for Sucker Punch, though, was to ensure that the original game’s quality transferred over to the new ...
Jason Connell: We really love making origin stories. We thought about what’s going to be our next origin story, thinking about an underdog character inside of this not-been-done-before Hokkaido.