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26:13
YouTube
GDC Festival of Gaming
Animation Bootcamp: An Indie Approach to Procedural Animation
In this 2014 GDC session, indie developer David Rosen explains how to use simple procedural techniques to achieve interactive and fluid animations using very few key frames, with examples from indie games like Overgrowth, Receiver and Black Shades. GDC talks cover a range of developmental topics including game design, programming, audio, visual ...
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